Shop Template

The accessory shop is where you can purchase apparel, armor, weapons, and cosmetic changes for your character. Items are purchased with Crystal Shards. Accessory items cannot be shared between multiple characters.

 How to Purchase Items for Yourself

Send a note to the group with the following information!

Subject: (Character Name): Accessory Shop



Name of Character: (link to ref and AP tracker)

Link to CS Tracker:

Link to Reference:

Link to AP Tracker:

Purchasing: (list of items and their prices)

Total: (total price of purchased items)

Items listed as free for your herd do not have to be claimed via note, and can be included without putting an image in your character's inventory.

 How to Purchase Items for Someone Else

Send a note to the group with the following information!

<li data-rte-spaces-before="1">Subject: Purchasing for (Recipient Username): Accessory Shop

</li></ul>

Character Making Purchase: (link to ref and AP tracker)

<pre data-rte-empty-lines-before="1">Character Receiving Purchase: (link to ref and tracker)

<pre data-rte-empty-lines-before="1">CS Tracker:

<pre data-rte-empty-lines-before="1">Purchasing: (list of items and their prices)

<pre data-rte-empty-lines-before="1">Reason: (in character explanation of item ownership)

<p data-rte-fromparser="true">Items bought for another user will be delivered to the person purchasing the item, who may present the gift to the recipient however they wish.

<p data-rte-fromparser="true" data-rte-empty-lines-before="1">Example note:

<li data-rte-spaces-before="1">Character Making the Purchase: Rory [link to ref and tracker]

</li><li data-rte-spaces-before="1">Character Receiving the Purchased: Taishen [link to ref and tracker]

</li><li data-rte-spaces-before="1">CS Tracker: [link]

</li><li data-rte-spaces-before="1">Purchasing: Iron Dagger

</li><li data-rte-spaces-before="1">Reason for Purchase: In our roleplay, Rory and Taishen had a minor disagreement and, long story short, she stabbed him in the ribs. In addition to a wicked cool scar, he gets to keep the dagger on account of it was too hard to pull it out and she just kind of, like, left it where it was... lodged in him. It was kind of rude tbh

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Free Items

<p data-rte-fromparser="true">The following items do not have to be purchased in the shop, and cost no CS. They cannot be used by starter characters until after the original design has been accepted, but can be included in the initial designs for a member's second character and onward. Free items do not have to appear in your character's inventory box.

<h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> <u data-rte-washtml="1">All herds

<p data-rte-fromparser="true">The following items are free for characters of any herd:

<li data-rte-spaces-before="1">Mobility Gear: wheelchairs, prosthetic limbs / eyes, etc

</li><li data-rte-spaces-before="1">Feathers: if given by a pegasus acquaintance

</li><li data-rte-spaces-before="1">Glasses:  Prescription/reading glasses only. Does not include tinted glasses.

</li></ul>

<h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> <u data-rte-washtml="1">Herd-Specific Freebies

<p data-rte-fromparser="true">Note: free bones are limited to small animals, such as squirrels, songbirds, etc.

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Accessory Shop <h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Jewelry

Apparel
<h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Materials

<h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Various

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Cosmetic Change Items

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Armory

<p data-rte-fromparser="true" data-rte-filler="true"> <h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Armor

<h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Weapons Weapons must be made of metal, or wood. Bone weapons are available only with the Scavenger talent. Ivory handles are acceptable. Weapons include a sheath, holster, or belt to attach with.

Weapons no longer come with stat changes; see the Magic Shop for imbued stat boosts.