Temple Guardians

Lore
The temple guardians of the Breim are ancient arcane constructs initially created by Argus during the gods war. Meant to protect and safeguard their people, these constructs were imbued with an arcane spark, giving them the ability to move and react to outside stimuli. While they are not alive and have no actual thought of their own, they will obey simple orders and will protect any given area they are assigned to through whatever means available.

While the technology and understanding to create them from scratch has long been forgotten, a few still remain in working order scattered about Sirith. Known functioning guardians are stationed at Argus's largest temple in Nariah, the Royal Palace, and the Great Forge in Isoba as well. Recently a temple guardian was discovered in the Kawaru town of Vasall, though it is currently out of commission. Only time will tell if the Kawaru will be able to get it up and working once more.

Appearance
The Breimian temple guardians were created to look like different creatures native to the continent of Sirith. While they visually have different forms, there are some features they share among them no matter what their shape is. All temple guardians have a massive arcane crystal core that is reminiscent of an large, glowing amethyst. It acts as the construct's power source and creates glowing veins, "eyes" and other features depending on the creature the construct is based on. The natural size all temple guardians is rather large, with most standing at a height between 15 and 20 ft. When functioning, temple guardians have the ability to shrink down to a totem form which is capable of being housed in smaller, more compact environments.

Physical Appearances of known Temple Guardians
 * Devil Bird (The Royal Palace)
 * Twin Nekomata (Argus's Largest Temple)
 * Arcane Spirit (The Great Forge)
 * Kitsune (Vasall)

* Note: While the guardian can now be recognized as an arcane spirit, it was initially only known as "the spirit of the forge".